Although I confess, this isn't hugely obscure. That is to say people might recognise the name at least.
But dammit Jim, it's not well-known enough!
So. Shin Megami Tensei.
More specifically, it's spinoff, Shin Megami Tensei: Persona.
More specifically again, Shin Megami Tensei: Persona 3.
I'm sticking to the third one, just because it's the main one I've played.
Not to say I've completed it, but, well, I know what happens...And the only other one I've touched is Persona 2, and only briefly.
I don't half ramble at the beginning of my blogs do I?
Anyway, I thought I'd write about this one, as, well, I enjoy it. I even wrote an essay on it, which may get paraphrased in here in tiny bits. But yes. It, along with most RPGs, gets brushed under the carpet by Final Fantasy, and as much as I like the Final Fantasy games, I still think that's a shame.
So, on my fifth paragraph, it's about time I start.
Why yes, he did just shoot himself. Oh, I should mention, the game's themes are a little messed up. This is me, did this surprise you?
So, you're the new kid in school, your parents are nowhere to be seen, and you get put in a mixed-gender dorm. Hmm, this seems more like a dating sim setup. But surely this isn't one of those kinds of games?
Oh, sorry odd angelic girl, I'll just close the door.
Oddly enough, that gameplay does form a large chunk of this game. In fact, to cut this blog a few paragraphs short, this game is a *deep breath* Dating Sim/Monster Breeding/Dungeon Crawling/Japanese RPG, or DSMBDCJRPG, maybe. Do try to keep up.
You see, I'll come back to the dating sim idea. For now, monsters. In this game, you control a party of up to 4 characters at once, but each character has what is known as a Persona (Ahh, the title, it makes sense! Now what about Shin Megami Tensei? Oh, that just means True Goddess Reincarnation, let's ignore that).
A Persona is "another side to a person's character, behind the mask they put up for people in real life. Or simply, it's a summon. It's how you do magic or special skills. You, the main character, have a unique gift however. You can use multiple Personas (not sure what that tells us about his psyche...).
Early on, you meet Igor, the owner of the Violet Room. In there, you can merge Personas into (normally) a better, stronger one. And depending on the related Social Link to the Arcana of Persona you are creating, it can gain bonuses.
Woah, slow down Howell, Social Link? Arcana? Okay.
Every Persona has an Arcana, like those seen in Tarot cards, you know, The Priestess, The Heirophant, The Fool, The Devil, all of them.
Every Social Link you make has their own unique Arcana too.
So if the Persona's Arcana has a high level Social Link, it gets bonuses.
So what's a Social Link? Oh, that's the dating sim-like aspect.
You see, you're a school student. A new one at that. So what's something you might need to get? Friends.
The gameplay is actually split into several segments of the day. Morning, which is usually School Time, with lessons, which, unless relevant, are skipped. Afternoon, which is when you can socialise, or get jobs for money and stat boosts, and Night, where, like any normal student, you venture into the Tower of Tartarus, and go around killing monsters called Shadows. What, you don't do that?
I mean, this isn't weird, right?
So, you might be wondering. I mentioned creepy things. All you've seen is a weird tower, named after the pit of the underworld, and a guy shooting himself. Sorry, I should go into that.
You see, that's not a gun. Well, it is, but...
It's an Evoker. It looks like a gun, goes BANG like a gun, but doesn't kill you. It's explained that it gives the feeling of death to the user, which clears their minds completely, allowing their true persona to shine through, their Persona. That's just how you summon the monsters.
Old video, but relevant. And amusing. Don't try this at home.
So, suggested mental suicide, and the underworld. Still, it's Japan, so not so weird.
The Dark Hour. This is an hour between one day and the next. To the usual person, they either sleep through it, or they don't notice it happen. That'd be because this is what happens to normal people in the Dark Hour.
It's like a depressing Abbey Road isn't it?
Yeah, we get trapped in coffins, and likely blackout. Nothing big and creepy.
For those who are awake however, they have to fight the Shadows. That is, if they have a Persona, or know how to use it. The game suggests the others are killed by Shadows. So hey, you're lucky you can fight.
You might think, "I'd rather be in the coffin". Oh, the plot thought of that. You see, the Shadows have a bad effect on people. They make them all depressed and zombified. They call it Apathy Syndrome. The end results being coma, or suicide. Yup, suicide is apparently all because of monsters we never see.
So, you go around killing them, and then, on every full moon, BOSS BATTLE!
The game has an in-game calendar, which forces the progress in the story.
So, you kill the boss, and people return to normal. Then the next one starts showing up.
The initial stages do seem mildly repetitive, but the rest of the story keeps you from thinking that most of the time. You get to know people, you can even fall in love.
The initial stages do seem mildly repetitive, but the rest of the story keeps you from thinking that most of the time. You get to know people, you can even fall in love.
And even get scenes like this. I SWEAR IT'S NOT A HENTAI DATING SIM!
So, I've managed to skirt around the main plot, and avoided big spoilers. I'm impressed.
I could go into how the game's constant progression feels like the days ticking you closer to death, and other factors, but I'll be nice, and just leave you with the intro video to the PSP version I play.
And as an added bonus, a picture of one of the many Persona you can create. Maru.
I SWEAR IT'S NOT THAT KIND OF GAME!
Oh yeah, happy 99th post on the blog!
No comments:
Post a Comment